The reflection and bump will be controlled by ‘copy’ maps of our texture. So the physical properties of the material should match the texture as much as possible. The human eye is highly trained in finding such descrepancies. If the wood is a bit too shiny or dull, it will lose its realism. Therefore we’ll be focusing on getting the balance between these things right. Little things like reflection and bump play a great role. The key to getting a realistic wood material lies in the details. You can reduce the blur value of the texture all the way down for crisp diffuse map detail. This data may be provided with the texture or you can easily guess the real size it might be of. Now all you need to do is enter the real height and width of this texture. You can turn both of these on by default in General settings of Max’s Preferences. Another setting you should turn on is the ‘Use Real-World Scale’ in the Map Coordinates rollout. Just apply a Box UVW mapping on the wooden object with ‘Real-World Map Size’ option turned on. The most important step is getting the scale of the texture right. And if ever you need Hero textures, you can get a premium account for downloading ultra high resolution versions of the textures. You’ll need to sign up for a free account to download the textures.
Vray settings for realistic rendering for free#
Create Realistic Wood Material in VRayĪ great library for getting high quality seamless wood textures for FREE is the portal. Use the “ Advanced” section, since the Standard can damage your texture appearance in the scene.
![vray settings for realistic rendering vray settings for realistic rendering](https://visualizingarchitecture.com/wp-content/uploads/2015/05/vray_settings_1_dialoguebox2.jpg)
“ Color Correction” is another fast 3ds Max function for changing color and getting a good variety of natural looking wood, simply duplicate your shader and change it’s colorization.
![vray settings for realistic rendering vray settings for realistic rendering](http://4.bp.blogspot.com/-9fHOIKJnKzI/T23ZX23lebI/AAAAAAAADGk/ESEeHjwN5qA/s1600/08.jpg)
No need to adjust each object with UVW map, just apply “Use Real World Scale” function and you’ll have your texture distributed perfectly over your wood panel objects. Let me show you an easy method for adjusting wood textures by using 3ds Max’s “Real World Parameter” function.